Sago Mini Unity Developer Internship
Working at Sago Mini
When working at Sago Mini, a company focused on early childhood learning through fun, I was responsible for 2 projects while under the guidance of fellow coworkers.
My responsibilities included the full implementation of the required features for both projects, technical design and low-level game design, source control, and documentation of my work.
The two projects I worked on were released in the pets category of the Sago Mini School application:
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Emotion Match: a digital toy that teaches children about emotion recognition.
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Mindfulness: a prototype for a digital toy that acts as a breathing exercise
Emotion Match
Overview
Emotion match is a slot machine-like game that uses its element of surprise to encourage children to engage with identifying emotions in facial expressions. I was brought on board to take an existing prototype of the digital toy and re-create it for release as the product shown above.
Mindfulness
Overview
Mindfulness is a breathing exercise game focused on calming and teaching children to be mindful of themselves. I was brought on board to create a prototype that was later turned into the product shown above.
Responsibilities
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Programming
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Implemented all features.
- Used both composition and inheritance to make a scalable product that was easy to change or add to.
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Created a semi-automated tool that made it easier to re-create, reskin, and set up the product in a variety of different ways.
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- Low-level design
- Designed an interface that maximized and rewarded engagement while being easy to use.
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Collaboration
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Maintained frequent communication through progress updates.
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Contributions
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Programmed a prototype into a polished and ready-for-release product.
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Collaborated within a small team to achieve a cohesive design.
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Explored my passion for tool development to meet the team's need for ease of the product's reusability.
Responsibilities
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Design
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Brainstormed and Ideated with colleagues on how to best visually and mechanically represent the concept for this digital toy.
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Programing
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Implemented the required mechanics and visual representations, refining them through iteration.
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Collaboration
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Held meetings with fellow coworkers for their expertise, and updated them on my progress for feedback.
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Contributions
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Designed and created a prototype that was later green-lit and released.
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Collaborated with artists to achieve the intended experience.